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The only problem I see is will leaders think about this idea, mull it around their minds to see the possibilities of this. What if Mother did become sick, systems on the station slowly start to lose power, glitches popping up with data files. This would end up involving everyone who lives or stops at the station. And not just a one day story invasion.
Rant:
It would seem like stories revolving around few people are much easier to come up with. This is not bad thing since running in to talking black ball was probably most akward moments that I have came up. And that bit of storyline was made by players.
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More open events and less clicques.
I like the idea of you Dylan feeling if mother is not alright but not to sound OOC like but your normally angry and pale faced. And no Sara I won't not take it out on the crew.
This idea would run longer then an event. That is why I didn't put this in the event area as there will be no set time to stop it. The goal is to find the cure and the person who did it. This was to get people's thoughts on the idea not to have a talk about clique or venting.
Would it be possible,what kind of things need to be talked about. That sort of stuff. I could care less about cliques as for now they hold no purpose on this talk.
People are going to surprise you: I was a gamemaster for 20 years, and my players always got me on the hop. Have a goal (catch this bad guy to foil the plot, etc.), but you can plan on the story not going the way you planned. Flexibility and quick thinking are a must.
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